GAME BREAKDOWN
BUILD YOUR EMPIRE
7 capas interactivas que muestran como se diseno y construyo este juego. Desde el flujo de pantallas hasta la IA de los competidores.
01 / 07
SCREEN MAP
3 pantallas, 1 flujo. Click en cada nodo para ver preview.
02 / 07
UI ANATOMY
Click en cada region para ver que hace y por que.
CLICK A REGION
TOP BAR
Day counter, speed controls (x1/x2/x3), pause.
WHY
Always visible. Player needs constant awareness of time pressure.
METRICS
Cash, Moral, Innovation, Valuation — 4 progress bars.
WHY
Color-coded for instant read. Green=money, pink=people, blue=tech, gold=score.
CITY
Pixel art skyline. Player tower center, 6 competitors flanking.
WHY
Visual feedback of progress. Tower grows with employees.
ACTIONS
2x3 grid of strategic actions with costs and cooldowns.
WHY
6 max actions keeps decisions tight. Grid = quick scan, tap, done.
03 / 07
COLOR PALETTE
10 colores definen toda la escena. Click para copiar hex.
SKY GRADIENT
04 / 07
ARCHITECTURE
4 capas: Screens → Components → Engine → Store. Click para expandir.
SCREENS
COMPONENTS
ENGINE
STORE (ZUSTAND)
05 / 07
GAME ECONOMY
Arrastra el slider para ver como evolucionan las metricas dia a dia.
| ACTION | COST | COOLDOWN | EFFECT |
|---|---|---|---|
| HIRE | $20K | 2 days | +1 employee, +5 morale |
| LAUNCH | $50K | 5 days | +15 innovation, +$8K/day (7d) |
| MARKETING | $30K | 3 days | +$50K valuation, +$5K/day (5d) |
| FUNDING | Dilution | 10 days | +$300K (Seed) / +$800K (A) / +$2M (B) |
| SALARIES | Variable | None | +10 morale, +0.5 morale/day |
| ACQUIRE | Variable | 15 days | +10 emp, +20 innov, -10 morale |
06 / 07
AI COMPETITORS
6 rivales con personalidad. Click para ver sus pesos de decision.
07 / 07
WIREFRAME vs FINAL
Arrastra el slider para comparar wireframe con resultado final.
WANT ONE LIKE THIS?
We build games from concept to store. Let's talk about yours.
Cuéntanos tu reto. Te proponemos solución.
Sin compromiso. En menos de 24 h recibes una propuesta con alcance, plazos y presupuesto. Sin letra pequeña.