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GAME BREAKDOWN

BUILD YOUR EMPIRE

7 interactive layers showing how this game was designed and built. From screen flows to competitor AI.

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SCREEN MAP

3 screens, 1 flow. Click each node to preview.

MENU

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UI ANATOMY

Click each region to see what it does and why.

Game UI Anatomy

CLICK A REGION

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COLOR PALETTE

10 colors define the entire scene. Click to copy hex.

SKY GRADIENT

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ARCHITECTURE

4 layers: Screens, Components, Engine, Store. Click to expand.

SCREENS

COMPONENTS

ENGINE

STORE (ZUSTAND)

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GAME ECONOMY

Drag the slider to see how metrics evolve day by day.

Cash $500K
Morale 70%
Innovation 30%
Morale -0.5/day
Innovation -0.2/day
ACTION COST COOLDOWN EFFECT
HIRE $20K 2 days +1 employee, +5 morale
LAUNCH $50K 5 days +15 innovation, +$8K/day (7d)
MARKETING $30K 3 days +$50K valuation, +$5K/day (5d)
FUNDING Dilution 10 days +$300K (Seed) / +$800K (A) / +$2M (B)
SALARIES Variable None +10 morale, +0.5 morale/day
ACQUIRE Variable 15 days +10 emp, +20 innov, -10 morale

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AI COMPETITORS

6 rivals with personality. Click to see their decision weights.

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WIREFRAME vs FINAL

Drag the slider to compare wireframe with final result.

Gameplay screen
TOP BAR
METRICS
CANVAS
NOTIF
ACTIONS
<>
WIREFRAME
FINAL

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