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HOW WE BUILD GAMES

From concept to store in 6 phases. This is how we turn ideas into games that hook players.

THE PROCESS

6 levels to create a game

01

CONCEPT

Game design document. Core mechanics, target audience, visual references, and technical scope.

02

DESIGN

Wireframes, color palette, pixel art UI kit. We define every screen before writing code.

03

PROTOTYPE

Minimum playable build. We validate that the core mechanic is fun before investing in art and polish.

04

DEVELOPMENT

Code, final assets, integrations. Short sprints with playable builds every week.

05

QA

Economy balancing, cross-device testing, performance optimization, localization.

06

LAUNCH

ASO, screenshots, store publishing, analytics, post-launch iteration plan.

CASE: BUILD YOUR EMPIRE

How we applied the process to our own game

See full breakdown →

SCREEN FLOW

MENU

UI ANATOMY

Game UI Anatomy

CLICK A REGION

WIREFRAME vs FINAL

Gameplay screen
TOP BAR
METRICS
CANVAS
NOTIF
ACTIONS
<>
WIREFRAME
FINAL

YOUR GAME NEXT?

Same process, your idea. Let's build it.

START PROJECT
How We Build Games — From Concept to Launch | Soamee Games

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