HOW WE BUILD GAMES
From concept to store in 6 phases. This is how we turn ideas into games that hook players.
THE PROCESS
6 levels to create a game
CONCEPT
Game design document. Core mechanics, target audience, visual references, and technical scope.
DESIGN
Wireframes, color palette, pixel art UI kit. We define every screen before writing code.
PROTOTYPE
Minimum playable build. We validate that the core mechanic is fun before investing in art and polish.
DEVELOPMENT
Code, final assets, integrations. Short sprints with playable builds every week.
QA
Economy balancing, cross-device testing, performance optimization, localization.
LAUNCH
ASO, screenshots, store publishing, analytics, post-launch iteration plan.
SCREEN FLOW
UI ANATOMY
CLICK A REGION
TOP BAR
Status bar with day counter and speed controls.
WHY
Player always knows where they are in the simulation.
CITY
Visual representation of progress — buildings grow.
WHY
Immediate visual feedback makes decisions feel impactful.
ACTIONS
Strategic choices grid — the core interaction.
WHY
Limited actions create meaningful trade-offs.
WIREFRAME vs FINAL
Tell us your challenge. We'll propose a solution.
No commitment. Within 24 hours, you'll receive a proposal with scope, timeline and budget. No fine print.